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Jacob Kim
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Jacob Kim

Senior Associate

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At a glance

Full Name
Ji-ung Kim / Jacob Kim
Title
Principal Associate
Firm
Kakao Ventures
Firm Type
Venture Capital
Investment Stage
Seed to Series A; especially Seed and Pre-Series A
Target Company Profile
Early-stage ICT/software startups; for Jacob specifically, global game, content, AI x entertainment, and attention-economy companies
Sector Focus
Games, content, AI x entertainment, attention economy; Kakao Ventures also focuses on deep tech, services, digital healthcare, and gaming
Geographic Focus
Korea and global opportunities; Kakao Ventures says it invests regardless of country when the team fits its thesis
Location
Seongnam-si, Gyeonggi-do, South Korea

Background

Ji-ung Kim, who also uses the English name Jacob, is an investment professional at Kakao Ventures. The firm’s English team page lists him as a Principal Associate and tags his focus as “GameGeek” and “Content.” His Korean firm and blog profiles describe him as an investment director focused on games and, more recently, AI x entertainment.

Before Kakao Ventures, Kim worked in the Korean games and content ecosystem. Kakao Ventures lists his career history as Junior Consultant at Korea Creative Content Agency (KOCCA) from 2009 to 2010, Strategy Manager at NCSOFT from 2010 to 2014, and Project Manager at 4:33 Creative Lab from 2014 to 2016. He joined Kakao Ventures in 2016 as Investment Team Leader and has been listed as Senior Team Leader from 2019 onward.

Kim studied Economics and Trade at Beijing Language and Culture University. His firm profile emphasizes his practical experience across developers, publishers, Korea, and China, and says he is particularly interested in next-generation cultural content.

At Kakao Ventures, Kim is one of the firm’s sector specialists in games. He has written frequently on game investing, subculture games, hyper-casual games, game metrics, AI in game development, and the broader attention economy.

Investment Thesis & Focus

  • Focuses on global game startups and next-generation cultural content; his firm profile states: “I strongly support global game startups.”
  • Looks for game teams that can endure the long and uncertain path to launch. In his January 2026 interview on game startup metrics, he said he evaluates whether a team has the capacity and execution ability to bring a product to market and keep operating through uncertainty.
  • Uses retention, LTV, and CAC as core game-business metrics, with retention as the first signal because it indicates whether users stay long enough for marketing and monetization to work.
  • For very early teams without metrics, he says founders do not need to force numbers. He instead looks for past track record, launch/live-ops experience, data-driven decision-making, and a team culture where data can override seniority or instinct.
  • In subculture games, he is interested in strong fandom, global user pools, and “come-to-us” branding rather than pure paid user acquisition.
  • In AI x entertainment, he is expanding from game investing into the broader attention economy, particularly real-time and relational products such as AI companions, AI VTubers, virtual IP, live tools, and services where people spend recurring time.
  • Kakao Ventures’ broader philosophy is to find the “one reason” a startup can succeed, rather than requiring every part of the company to be complete at seed stage.

Notable Investments

  • Shift Up - Korean game developer behind *Destiny Child*, *Goddess of Victory: Nikke*, and *Stellar Blade*. Kakao Ventures invested in June 2016 and December 2018; Kakao Ventures’ LinkedIn post says Kim discovered Shift Up in 2016 and led two early investments. Shift Up listed on Korea’s KOSPI market in July 2024.
  • Albus - Hyper-casual and hybrid-casual mobile game studio. Kakao Ventures invested KRW 500 million in seed funding in July 2024; Kim was quoted on the company’s user-acquisition opportunity and global potential.
  • Dreamo - Casual/puzzle game developer behind *Merge & Blast*. Dealroom lists Kakao Ventures and Kona Venture Partners in Dreamo’s July 2023 seed round of KRW 1.1 billion.
  • VAGames - Subculture game developer known for *Outerplane*. The company states it raised investment from Kakao Ventures, Kona Venture Partners, and Infinitum in March 2022.
  • Apollo Studio - AI-based game-engine startup building a prompt-to-game engine called F-1. Kakao Ventures and KB Investment jointly led its October 2025 seed round.
  • Bunker Kids - AI company now operating the AI character-chat platform WHIF. Kakao Ventures participated in its 2022 Series A when the company operated MyShipDan; Kakao Ventures later highlighted WHIF’s 2026 traction in its startup-news coverage.

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